Comparisons

Halfcycle vs Superpowers: a Superpowers alternative that keeps learning

Both turn a description into working software. They are built for different purposes and different people, they give you different levels of control, and they leave you with different things at the end.

  • Free for solo developers

    The whole process and every check, at no cost. The agents run on your own Claude or OpenAI account.

  • More features, more control

    A whole team of AI agents, a written plan, every piece reviewed and the app tested. Your code, your choice of tools, live wherever you choose.

  • Built for production from day one

    Planned with a real architecture, built with what suits the project, and put live on hosting chosen for how many people will use it.

Superpowers is a free, open-source set of skills by Jesse Vincent and Prime Radiant that gives a coding agent a development method: brainstorm first, write a design, build test-first, review, and prove the work before calling it done. Halfcycle is a Superpowers alternative that keeps learning: a team of AI agents plans, builds, checks and tests your software inside Claude Code or OpenAI Codex, the method is served fresh to every project, and a console shows you the whole build.

Updated · Written by Halfcycle, the maker of one of the two products compared · Superpowers details checked against its own repository and skill files

At a glance

FeatureSuperpowersHalfcycle
CostFree and open source (MIT); its makers sell enterprise supportFree for solo developers
What it isA set of skills that teach your coding agent a development methodA well-researched process that builds your software with a team of AI agents, using your own Claude Code or OpenAI Codex
Coding agents16 named in its README, including Claude Code, Codex and CursorClaude Code and OpenAI Codex; OpenCode coming soon
Where the method livesSkill files installed with the plugin on your machine; new versions arrive through your agent's plugin systemServed to your project one step at a time, so every improvement reaches you without updating anything
Learning from other projectsNot described in its READMEWhen any project goes wrong in a new way, the cause and the fix reach yours automatically
Deciding how much process a job needsThe agent judges whether work is a small change or a project, and you can overrule itHalfcycle works it out from the parts of your system a change touches: a small change, a mini phase or a full phase, and tells you why
PlanningA written design for each piece of work, approved before building; no product-level plan describedA product spec, the architecture, the phases and a design for every component, kept in your repository
BuildingA fresh agent per task, one task at a time; parallel agents only for unrelated problemsUp to eight builder and reviewer agents at once, each on its own copy of the code
Checking the workA fresh reviewer after each task and a final review of the whole branchEvery task reviewed twice by an agent that did not build it, each finding recorded with its outcome, and the finished phase checked against every requirement
Testing the running appTest-first development and evidence before calling work done; no testing of a running app describedTests run before and after every change, and an agent clicks through the live app in a browser at the end of every phase
Risky actionsIts one hook loads its instructions at start; no blocking of risky actions describedChecked before they happen: deleting unsaved work, rewriting history, reading credentials, publishing. You are asked in plain words
Watching progressThe chat and the files in your repositoryA console on the web and your phone: progress, phases, the system design, every agent and what it is building
Approving changesYou approve the design in the chatIn the console or your session, part by part, recorded with who approved and when
Time and spendNot described in its READMETime and usage per phase and task, with a spend limit
Working offlineRuns from files on your machine, with no service behind itNeeds an account and Halfcycle's service; an offline fallback is coming soon
Changing the methodWrite your own skills, and read every oneNot open source; the method adapts itself to each project instead

The real difference: how it gets built, and what you keep

Most comparisons of AI coding frameworks count features. Two questions matter more: who thinks about what could go wrong before it is built, and what you hold when the building stops.

How each tool gets from an idea to a running app Superpowers: You install its skills as a plugin. Your agent follows them step by step. The same instructions on every project, until you update them. It does not learn from other projects. Halfcycle: You say what you want, in plain words. It asks what a software team would ask, then writes the plan. A team of AI agents builds it, piece by piece. Another set of AI agents checks each piece; another agent clicks through the finished app in a browser. Your own code, yours to keep and put live wherever you choose. Superpowers You installits skills asa plugin Your agentfollows themstep by step The same instructions on every project,until you update them. It does not learn from other projects. Halfcycle You say whatyou want, inplain words It asks what asoftware teamwould ask, thenwrites the plan A team of AIagents buildsit, pieceby piece Other agentscheck eachpiece; anotheragent tests it Your own code,yours to keepand put liveanywhere

Superpowers

  1. You install its skills as a plugin
  2. Your agent follows them step by step
  3. The same instructions on every project, until you update them. It does not learn from other projects

Halfcycle

  1. You say what you want, in plain words
  2. It asks what a software team would ask, then writes the plan
  3. A team of AI agents builds it, piece by piece
  4. Another set of AI agents checks each piece; another agent clicks through the finished app in a browser
  5. Your own code, yours to keep and put live wherever you choose
Superpowers gives your agent the same skills on every project until you update them. Halfcycle serves a method that learns, and runs a whole team in your own coding agent.

Superpowers is a good method written down. Its skills are files in a plugin on your machine, and the agent checks for a relevant one before every task. The method is exactly as good as the version you installed, on every project, until you update it. It does not know what went wrong on anyone else's project, and it gives the same ceremony to a two-screen tool as to a payments system, unless the agent judges otherwise.

Halfcycle is served, not downloaded. Each step reaches your project from Halfcycle's service when it is needed, so the method you use today is better than the one you used last week, with nothing to update. It learns from every project it runs on, and it sizes the work from the parts of your system a change touches, not from a guess. One size fits nobody; a served method can fit each job.

Halfcycle is not a platform. It works inside Claude Code or OpenAI Codex on your own computer and works like a software team made of AI agents. Before anything is built, it asks the questions a product owner, an architect and a senior engineer would ask, and writes down the answers as the plan. Then a team of AI agents builds the software piece by piece, another set of AI agents check every piece, and the finished app is tested. What you end up with is ordinary code in your own folder, built with whatever suits the job, that you can put live anywhere.

What Superpowers does well

Superpowers has earned its following, and it is worth being specific about why.

  • Free and open. MIT licensed, every skill readable, nothing hidden. Halfcycle is free for solo developers too, though it is not open source.
  • Ask first, design before code. Its brainstorming skill asks questions and nothing is built until you approve a written design. Halfcycle does this too: it asks one question at a time with a recommended answer, and writes a product spec, the architecture and a design for each part before any building.
  • A light path for small work. The agent judges whether something is a small change or a project. Halfcycle sizes work too, and its sizing comes from the parts of your system a change touches, worked out by Halfcycle rather than judged by the agent.
  • Test-first, with fresh reviewers. A fresh agent per task, a reviewer after each one and a final review of the branch. Halfcycle does this too, and reviews every task twice with an agent that did not build it.
  • Many coding agents. Its README names 16, from Claude Code to Codex and Cursor. Halfcycle works with Claude Code and OpenAI Codex too, with OpenCode coming soon.
  • No service needed. It runs from files on your machine. Halfcycle needs its service, with an offline fallback coming soon.

Where Superpowers stops

What its own repository describes, and does not. Where it says nothing, we say "not described" rather than "cannot".

It does not learn, and it does not change by itself

Its skills are the same on every project until a new version reaches you through your agent's plugin system. Nothing in its README describes learning from other projects. Halfcycle does: when any project goes wrong in a new way, the cause and the fix reach yours automatically, so most of those problems never arrive, and the ones that do come with the answer.

Plans per piece of work, not per product

Superpowers writes a design for each piece of work. Its README describes no product spec, architecture or phased plan across features. Halfcycle starts there, so the tenth feature fits the first.

One builder at a time

Its build skill gives each task a fresh agent, one after another, and says never to run several builders in parallel. Halfcycle runs up to eight builder and reviewer agents at once, each on its own copy of the code, coordinated from one plan.

No view of the build, and no checks before risky actions

You follow a Superpowers build in the chat and the files it writes. Its one hook loads its instructions when a session starts; its README describes nothing that stops a risky action. Halfcycle has a console for every project, and checks risky actions before they happen. Its README also describes no testing of the running app; Halfcycle clicks through the live app in a browser at the end of every phase.

Where Halfcycle is the stronger choice

The examples below come from a real project we built with Halfcycle: Hookbox, a small service that receives payment notifications from Stripe and keeps them safe, so that none get lost if the system that should handle them is down.

You don't need to know how big the job is

Most people can't tell whether what they are asking for is a five-minute tweak or a week of work, and they shouldn't have to. Halfcycle works it out for you. Before it touches anything, it looks at which parts of your software the request affects, then tells you which of three ways it will go, and why:

  • A small change, like new wording on a button or a fix on one screen, goes straight through in one session. No plan to approve and no documents to read. It is still reviewed twice by an agent that did not write it, and tested.
  • A change that reaches across parts, like adding an age field that the form, the server and the stored data all need to know about, gets a short plan for you to approve and a check of the result.
  • Something bigger, a new product or a major feature, gets the whole team: the questions, the full plan, the designs, the build and the tests, unless you have asked for a quick prototype first.

If a small change turns out bigger than it looked, it moves itself up to the right path and tells you. You can ask for more care on anything, and it won't skip a step a change needs. So quick things stay quick, and you only sit through the questions when the work calls for them.

And if all you want right now is a quick prototype, say so. Halfcycle builds a quick version to try, and when it suggests where the data, the logins and the hosting should live, it picks options that take minutes to set up rather than days. If the prototype proves itself, the same project carries on with the full process from there.

It finds the problems before anything is built

A framework gives your coding agent instructions and leaves the judgement to it. Halfcycle starts by working out what you are really building. It asks one question at a time, gives a recommended answer and the reason, and raises the problems you would not know to look for. On Hookbox it found six of them before a single line of code was written.

One is shown below. Hookbox was meant to let you resend a payment notification later if it had failed the first time. But Stripe's notifications carry a time stamp that expires after five minutes, so a resent one would have been rejected as fake. Halfcycle spotted it, explained what each fix would cost, and recommended one.

Claude Code with Halfcycle explaining that resending a stored Stripe notification would fail the receiving system's check, recommending that Hookbox sign what it forwards with its own key, and listing the gain, the cost and the alternative.
A real exchange from the Hookbox build. Fixing it cost one sentence in the plan, not a broken feature after launch.

The others included Hookbox quietly switching off Stripe's own resending, a goal nobody would have been told was failing, and whether to build it at all instead of using an existing tool. Superpowers' brainstorming asks good questions about what you asked for; Halfcycle also brings what other projects learned the hard way.

It knows more with every project, yours included

Halfcycle keeps learning. When a software project goes wrong in a new way, two things are kept: what caused it, and what fixed it. Both reach every other project automatically, with nothing for you to download or update.

For you, that means two things. Most of the problems other projects have already run into never arrive on yours at all. And the ones that do arrive come with the fix already known, because somebody has already found it. The more projects it works on, the longer that list gets.

What travels between projects is the shape of a problem, never your code or your documents, and we do not train on your work.

You get the documents a software team would write

A good software team writes things down before it builds, so that everyone, people and agents alike, works from the same picture. Halfcycle does the same, and every document is saved in your own repository as a plain file you can read, change and keep:

  • The product spec. What you are building, who it is for, what success looks like, and the options you turned down and why.
  • The architecture. The parts of the system and how they connect, with a diagram, plus the rules the system must keep to.
  • The phases. The work cut into stages small enough to finish, with the riskiest part first and what "done" means for each.
  • A design for every component in the phase. What each part does, how it behaves, and how anyone can check it works.
  • The build plan and its record. Every task, who built it, who checked it, and what they found.

On Hookbox that came to a product spec, an architecture overview, three phase plans and seven component designs, among others. The agents read them at the start of every session, which is why the tenth task fits the first. Superpowers writes a design document for each piece of work. Its README does not describe a product spec, an architecture or component designs across the product.

docs/
├── product-spec.md            what it is, who for, what success looks like
├── architecture-overview.md   the parts, how they connect, the diagram
├── phases/
│   ├── poc.md                 the first phase and what "done" means
│   ├── phase-1.md
│   └── phase-2.md
├── features/                  one design per component
│   ├── stripe-receive.md
│   ├── delivery-store.md
│   ├── signed-forwarder.md
│   ├── inbox-minimal.md
│   └── …
└── build-records/             every task, every review
The documents Halfcycle wrote into Hookbox's repository, trimmed. Plain text files that belong to you.

A team of AI agents builds, another set of agents checks, and another agent tests

Once the plan is agreed, Halfcycle splits it into tasks in the order they can be done and hands them to a team of AI agents with different jobs, the way a real software team splits the work. Every one of them is an AI agent except you. Analyst and architect agents question the idea and design the system. Builder agents write the code, each on its own copy. A separate set of reviewer agents checks every piece before it is added to the project, and a tester agent checks the tests and runs quick checks that the finished app works. Two lead agents run the team. You approve the plan and accept the result.

When a phase is finished, one more agent, one that built none of it, opens the live app in a browser and walks through it the way a person would: signing in, clicking through each journey the phase was for, and checking what appears on screen. Anything it finds goes back to the team to fix, and the journeys are walked again until nothing is left in the way.

The Crew page of the Halfcycle console: twenty-three agents and you, grouped as analysts and architects, builders, reviewers, leads and you, with a chart of which roles lead and help at each stage from set-up to build.
The team on every Halfcycle project: twenty-three AI agents and you, and who works at each stage. From our example project in the console guide.

On Hookbox one check failed: the part that receives Stripe's notifications was tested with sample data that was missing something the plan required. It was fixed, checked again by a third agent, and passed. Two hours and eleven minutes after the building started, every task that did not need a person was built, checked and added. It stopped where it should, at the jobs only a person can do, like creating the Stripe test account, each with step-by-step instructions already written.

Security is planned in from the start

When software built with AI has a security hole, it is rarely one bad line of code. More often it is a gap between parts: a rule about who can see what, applied on one screen and missing from the next, or a test login quietly standing in for a real one. Halfcycle is built around those gaps.

  • Who can sign in, and what each kind of user may see and do, is written into the plan once. Every part built afterwards has to follow it, and the reviewer agents check each piece against it.
  • A missing login or secret key makes the app stop with an error, so a stand-in login cannot slip into the live app looking like a real one.
  • How secret keys are kept is settled when the project is set up, and the project is checked against it, so keys do not end up in your code.
  • The finished app is walked by an agent really signed in, on the live version, not on a test copy with the doors left open.

So security is part of how your app is designed and built, from the first plan to the live version, rather than a scan at the end that looks for holes once they are already there.

A console to watch your project being built

Every Halfcycle project gets an online console: a web page where you, or anyone you invite, can see the whole project without opening a terminal. Superpowers has no console: you follow the work in the chat. The console shows you the work behind it: the plan, the team of agents, the system and the progress.

Where the project stands

The overview shows each stage of the work, what was approved and when, and any problem the checks found in the code. The first one on Hookbox was a line of code that updated a record nothing had ever created, so it would have quietly done nothing at all.

The Halfcycle project console overview for Hookbox, showing six stages from set-up to build, the approval recorded at each, and the first problem found in the project's code.
Hookbox's overview. Every approval is recorded with a time, and the first problem found in the code is shown with the file it is in.

The system design, and what each phase changes

The system view draws your whole product as a diagram: the apps people use, the services behind them, the data and the outside services, with a card for each part. Before a phase is built you see exactly which parts it will add or change, and you approve them one by one. While it is being built, each card shows whether that part is built and checked, in progress, waiting for a person or blocked. It also shows two things that usually only come out at the end: a part that changed though the plan did not include it, and a part the plan needs that no task is building.

The system view of the Halfcycle console during a build: the product drawn as clients, edge, services, data and external parts, each card showing its status such as built and reviewed, building, held for a person, not in plan, or no task builds this, with counts across the top.
The system view while a phase is being built, from our example project in the console guide.

You approve each change before it is built

No agent builds a phase until you have approved it, part by part. The console lists every part of your system the phase will add or change. You check each one against the system around it, mark it Looks right or ask for a change in plain words, and the approve button stays off until every part is checked. You can approve from the console or by typing it in your coding agent; either way the approval is recorded as yours, with the time, never the agent's. If the plan changes after you approve, your approval is not carried over: only the parts that changed come back to you.

The scope approval panel in the Halfcycle console: a note that you are approving a team of agents to build this phase, an Approve phase scope button that stays off until every part is checked, and five parts listed as will change or will be added.
Approving a phase: five parts to check, and the button stays off until each one is. From our example project in the console guide.

The live build, task by task

The live build shows the phase as waves of tasks, with the agent working on each one, what has passed its check, and what is waiting for a person. Open any task to see who is building it, who will check it, how long it has left, and what is waiting on it.

The Halfcycle project console during the Hookbox build: tasks arranged in five waves, each with the named agent working on it, the checking tasks, two tasks waiting for a person, and counts of finished and in-progress work.
Hookbox's live build: who is working on what, what is waiting, and what has been checked.
One task opened in the live build: the task name, time spent and time left, the builder agent assigned, the reviewer agent that will check it, the part of the system it builds, and the tasks it waits on and holds up.
One task opened: who builds it, who checks it, and what it holds up. From our example project.

A record of every problem caught, and how

The ledger lists every time something was stopped or corrected: a change blocked in the code, a mistake fixed before the task closed, a claim in the plan corrected, a problem prevented by a question you answered. Each one says what changed, which agent or person caught it, and the file or answer that proves it. Below it are the checks in force on your project, what each looks for and whether it blocks or warns. The Phases page keeps each phase's dates, approvals, defects found in testing and outcome.

The Ledger page of the Halfcycle console: a list of interventions, each with when, what happened (blocked in code, auto-fixed, corrected in spec, prevented, approved in the system view), who caught it, what changed and the evidence, then the checks in force on the project and the machines signed in.
The ledger: every catch with its evidence, and the checks running on the project. From our example project in the console guide.

On your phone too

The console works fully on a phone, so you can see where a build has got to, and what is waiting for you, without being at your desk.

The Halfcycle console overview on a phone: what is waiting on you, the stages of the project and the approvals between them.
The overview on a phone.

It carries on from the software you already have

Superpowers works in an existing repository too. Halfcycle reads your existing code, tells you what it worked out and what it is unsure of, and plans the next piece of work from there.

When Superpowers is the simpler choice

If your team uses a coding agent other than Claude Code or Codex, Superpowers works there today and Halfcycle does not yet. If you need to work with no connection to a service, or your organisation requires open-source tools you can read line by line, Superpowers fits and Halfcycle does not. And if you would rather write and tune the method yourself, Superpowers gives you the files to do it; Halfcycle tunes the method for you.

Can you use both?

Not on the same project, because both run the process and would give your agent competing instructions. Many people move between them: if you have been using Superpowers, remove its plugin from the project, run Halfcycle, and it reads the code and the design documents you already have and carries on from there.

Pricing

Halfcycle is free for solo developers, with the full process and every check. The agents run on your own Claude or OpenAI account, so the building itself is part of your normal usage. Details are on the install page.

Superpowers is free and open source under the MIT licence, and its makers offer paid enterprise support, according to its README on 30 October 2026.

Questions people ask

Is Halfcycle a Superpowers alternative?

Yes. Both give your coding agent a disciplined way to build software. Superpowers does it with skill files on your machine that you read, change and update yourself. Halfcycle serves the method to your project one step at a time, so it keeps improving and learning from every project it runs on, sizes the process to each change for you, runs a whole team of agents in parallel, and shows all of it in a console. If you want free, open-source skills across many coding agents and are happy to run the process yourself, Superpowers is the better fit.

Can I use Superpowers and Halfcycle together?

Not on the same project. Both want to run the process: Superpowers' skills tell the agent when to brainstorm, plan and review, and so does Halfcycle. Two methods giving the same agent different instructions will fight. Pick one per project.

Superpowers is open source. Why isn't Halfcycle?

Because the method is served, not downloaded. That is what lets it learn from every project, improve without you updating anything, and fit the process to each change. Your code is still yours, in your own repository, from the first line, and we do not train on it.

Which coding agents does Halfcycle work with?

Claude Code and OpenAI Codex, and OpenCode is coming soon. Superpowers supports more coding agents, Cursor included, so if you need one of those, it is the better choice for that project.

Do I need to know how to code to use Halfcycle?

No. You need Claude Code or OpenAI Codex installed and open, and Halfcycle does the rest in plain language. It works out the next step, asks you only the questions you can answer, gives a recommended answer for each, and points out the gaps you did not know to ask about, technical or not.

To use Halfcycle, do I need to know what to do next and tell it?

No. All you have to say is that you want to build something, and describe it in plain language. If you are not sure what to describe, it asks you for the details, one question at a time, with a recommended answer for each. It acts as the architect if you are not one, and as the analyst if you are not one, and its agents write the code, check it and test it for you. At each step it works out what comes next, so you do not have to.

Does Halfcycle learn from other projects?

Yes. When a software project goes wrong in a new way, what caused it and what fixed it are both kept, and both reach every other project automatically. So most of those problems never arrive on your project, and the ones that do come with the fix already known. What travels between projects is the shape of the problem, never your code or your documents, and we do not train on your work.

Is my code sent to Halfcycle?

Your code stays in your own folder and the agents run on your own Claude or OpenAI account. The checks read what they need and keep only what they found, not your material, and we do not train on your work.

Try it on your next project

Halfcycle is free for solo developers, keeps learning from every project, shows you the whole build in a console, and builds for production from day one. Three steps:

  1. Have Claude Code or OpenAI Codex

    Either one, on your own account. You also need Node 18 or newer. Don't have an agent yet? Claude Code, OpenAI Codex.

  2. Run one command in your project folder

    npx halfcycle

    It signs you in through your browser. Starting from nothing? Make an empty folder and run git init in it first. On Windows PowerShell, type npx.cmd halfcycle.

  3. Open the folder and say what you want to build

    Claude Code: trust the folder when asked, choose to use the halfcycle server, then type what you want, in your own words.

    Codex: trust the folder, type /hooks and approve the Halfcycle entries, then type $halfcycle-setup.

    Halfcycle asks what it needs and tells you each next step.

Sources: Superpowers README and its brainstorming, subagent-driven development, parallel agents and verification skills, and its hooks file, checked 30 October 2026. Halfcycle details are from our own Hookbox build of 18 October 2026. If anything here about Superpowers is out of date, tell us and we will correct it.

This comparison is written by Halfcycle and reflects our reading of Superpowers's public website and documentation on 30 October 2026. Superpowers changes its features and prices, so check github.com/obra/superpowers for the latest before you decide. Superpowers and Prime Radiant are trademarks of their owners and are used here only to identify their products. Halfcycle is not affiliated with, endorsed by or sponsored by Superpowers, Jesse Vincent or Prime Radiant.